Skip to main content
Back to home

Scoring

How scoring works.

EraGuessr scores each round from two independent guesses: where the scene belongs and when it belongs. The rules are public; the answers stay hidden until you submit.

Location

2,500 pts

Closer map pins keep more geography points.

Time

2,500 pts

Closer year guesses keep more time points.

Round

5,000 pts

Location and time are added together.

Game

25,000 pts

A standard game has five scored rounds.

Location score

The location score starts at 2,500 points for a perfect map pin and falls as distance grows. EraGuessr uses a smooth distance curve, so a near miss loses fewer points than a cross-continent miss.

geo score = 2,500 x e^(-distance km / 2000)

Time score

The time score starts at 2,500 points for the exact year and falls as the year gap grows. Very old scenes get a wider tolerance because exact ancient dates are inherently fuzzier and harder to infer from visual clues.

time score = 2,500 x e^(-year gap / tolerance)

Ancient-date tolerance

EraGuessr calculates time tolerance from how far the correct year is from the current game year. The tolerance is clamped so modern scenes still require precision, while ancient scenes are not punished as harshly for historically reasonable guesses.

Modern scenes
2026 AD
Tolerance: about 90 years
Early modern scenes
1500 AD
Tolerance: about 175 years
Ancient scenes
500 BC
Tolerance: about 535 years
Deep ancient scenes
3500 BC
Tolerance: about 1,075 years

Daily vs classic

Daily and classic games use the same scoring rules. The difference is the scene pool: daily gives everyone the same five-round sequence for the UTC day, while classic starts a fresh random run.

What the reveal shows

After each guess, the reveal shows your distance error, year gap, location score, time score, round total, explanation, and clue notes. These details are intentionally hidden before submission.